Wednesday, July 8, 2009

Monday, June 29, 2009

Consultation Week 3

AREA DISCUSSED: CONTENT, CONTEXT, EMOTION
-CCE mindmaps
-Research
-Target Audience
-Documentation Report
-Application Description

COMMENTS
-DO MORE RESEARCH!!!
-More specific about target audience ---> not to wide
--->every age have their own interest (how to tackle user)
--->example: for children the design must be colorful,cartoon style
-Have good outline but go more deeper.
-More detail about the "obstacles" and "others wayang kulit" ===>the interaction
-What type of jungle..what type of forest..

IMPROVEMET
-Will do research about type of wayang kulit and Ramayana story.
-Find more benchmark to support the CCE
-FOCUS!! FOCUS!!

Saturday, June 27, 2009

Thursday, June 18, 2009

Approved Proposal

Artist: Nik Zainal Abidin bin Salleh
Artwork: Wayang Kulit Kelantan
Year: 1961
Born: 1933
Education: Self-taught

ARTIST INTERPRETATION
In this long vertical composition rendered in the oil medium, the depicted scene is a raging battle that is taking place between the army of Hanuman, the monkey king and the army of Ravanna, the evil king of Lanka who had kidnapped Sita. Hanuman’s army of monkeys is depicted in the process of rescuing Sita, who is depicted in the middle, right hand side of the painting. Hanuman is depicted at the top and the evil Ravanna is depicted with a red face toward the bottom, The tight placement of the wayang kulit characters over each other has resulted in the compressed two dimensional character of the pictorial space. The dramatic facial expressions of the mythic figures, from both armies, adds to the fierce, highly expressive atmosphere of the raging battle scene.

IDEATION
- Users will enter the artwork.
- I would like to create a 3D environment based on the artwork. The environment probably will be a temple and jungle.
- All the environment and design will be in "wayang kulit".
- The color scheme will follow the artist artwork.
- The background music will be the "wayang kulit" music.
- The 3D environment is going to be like an exploration.

TARGET AUDIENCE
- Both gender.
- 15-30 years old.
- Wayang kulit fan.
- Ancient Hindu stories fan.

OBJECTIVE
To give an unique experience to the user by involving them into the painting environment using VR application.

GOAL
- Users experience the new way to appreciation the painting.
- Users can get inside the artist imagination when the artist paint his artwork.